head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Practiced Mastery
Retro run-and-gun reflexes over memorised level layouts and item routes.
Aladdin leans Execution (Pure Mechanics); Rambo III leans Execution (Practiced Mastery).
Aladdin leans a little harder on execution, though the gap is small.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Rambo III
Shooting and dodging through enemy soldiers leads the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Rambo III
Guards follow simple fixed routines
Aladdin leans a little harder on variance, though the gap is small.
Aladdin
Some randomness in enemy placement and drops.
Rambo III
Level layouts are static once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Level routes are learnable but execution dominates.
Rambo III
Learning item locations and routes solves each mission
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.