head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Practiced Mastery
Rhythmic target-locking down fixed rails with learnable scoring routes.
Aladdin leans Execution (Pure Mechanics); Rez Infinite leans Execution (Practiced Mastery).
Aladdin leans a little harder on execution, though the gap is small.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Rez Infinite
Target locking on rhythm carries the score chase
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Rez Infinite
Rail enemies are fully scripted
Aladdin leans a little harder on variance, though the gap is small.
Aladdin
Some randomness in enemy placement and drops.
Rez Infinite
Fixed sequences - nothing random after one run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Level routes are learnable but execution dominates.
Rez Infinite
Scoring routes and chain patterns are learnable per area
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.