head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Practiced Mastery
Kiting scripted alien swarms with top-down aim and upgrade planning.
Aladdin leans Execution (Pure Mechanics); Shadowgrounds Survivor leans Execution (Practiced Mastery).
Aladdin leans a little harder on execution, though the gap is small.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Shadowgrounds Survivor
Kiting alien swarms with top-down aim is the core demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Shadowgrounds Survivor
Aliens charge on simple scripted aggression
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Some randomness in enemy placement and drops.
Shadowgrounds Survivor
Spawn waves vary slightly in survival mode
Shadowgrounds Survivor leans a little harder on optimization, though the gap is small.
Aladdin
Level routes are learnable but execution dominates.
Shadowgrounds Survivor
Weapon upgrade order and positioning reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.