head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Pure Mechanics
A rail-shooter score test of raw accuracy over fully memorised spawn patterns.
Aladdin leans Execution (Pure Mechanics); The House of the Dead: Remake leans Execution (Pure Mechanics).
The House of the Dead: Remake leans a little harder on execution, though the gap is small.
Aladdin
Precise platforming jumps and sword-timing are demanding.
The House of the Dead: Remake
An aimbot trivialises it - accuracy and reload timing are everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
The House of the Dead: Remake
Zombies spawn on rails, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Some randomness in enemy placement and drops.
The House of the Dead: Remake
Branching paths and item spots are quickly mapped
The House of the Dead: Remake leans a little harder on optimization, though the gap is small.
Aladdin
Level routes are learnable but execution dominates.
The House of the Dead: Remake
Memorising spawn orders and routes defines high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.