head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Practiced Mastery
A Space Invaders descendant testing arcade aim plus an upgrade-economy layer.
Aladdin leans Execution (Pure Mechanics); Titan Attacks! leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Titan Attacks!
Dodging fire while sniping descending waves is pure arcade aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Titan Attacks!
Alien waves follow fixed formations
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Some randomness in enemy placement and drops.
Titan Attacks!
Bounty drops and saucer timing add minor noise
Titan Attacks! leans a little harder on optimization, though the gap is small.
Aladdin
Level routes are learnable but execution dominates.
Titan Attacks!
Upgrade purchases between waves form a small economy to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.