head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Pure Mechanics
A stylus-driven rail shooter testing aim speed against on-rails zombie waves.
Aladdin leans Execution (Pure Mechanics); Touch the Dead leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Touch the Dead
Fast stylus aiming and reloading at zombies is twitch-core
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Touch the Dead
Zombies attack on script, nothing to predict
Touch the Dead leans a little harder on variance, though the gap is small.
Aladdin
Some randomness in enemy placement and drops.
Touch the Dead
Zombie spawn timing adds light unpredictability
Aladdin leans a little harder on optimization, though the gap is small.
Aladdin
Level routes are learnable but execution dominates.
Touch the Dead
Weapon choice and target priority reward routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.