head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Pure Mechanics
Twitch reactions and memorised lines through fast scripted obstacle courses.
Aladdin leans Execution (Pure Mechanics); Tron Run/r leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Tron Run/r
High-speed running, jumping and disc throws under relentless pacing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Tron Run/r
Obstacle streams are scripted, not an adapting mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Some randomness in enemy placement and drops.
Tron Run/r
Stream mode shuffles segments but each piece is learnable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Level routes are learnable but execution dominates.
Tron Run/r
Score chains reward memorising layouts and optimal lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.