head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Practiced Mastery
Carving territory under pressure - line discipline against drifting scripted enemies.
Aladdin leans Execution (Pure Mechanics); Volfied leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Volfied
Cutting territory while exposed punishes any slow or sloppy line
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Volfied
Alien movement is scripted-random, not an adapting mind
Volfied leans a little harder on variance, though the gap is small.
Aladdin
Some randomness in enemy placement and drops.
Volfied
Enemy drift adds unpredictable danger to every cut attempt
Volfied leans a little harder on optimization, though the gap is small.
Aladdin
Level routes are learnable but execution dominates.
Volfied
Choosing safe cut shapes and percentages is plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.