head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A narrative horror-thriller where atmosphere and light combat support the story.

Execution · Twitch Chaos
An endless action game riding a dragon that burrows and leaps through terrain.
Alan Wake Remastered leans Execution (Practiced Mastery); Dragon Hills leans Execution (Twitch Chaos).
Dragon Hills leans a little harder on execution, though the gap is small.
Alan Wake Remastered
light-and-shoot combat timing
Dragon Hills
timing jumps and attacks while riding dragon
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake Remastered
scripted enemies, no adaptation
Dragon Hills
no opponent, solo endless action
Dragon Hills leans a little harder on variance, though the gap is small.
Alan Wake Remastered
enemy spawn placement varies
Dragon Hills
random terrain and enemy generation
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake Remastered
resource management lightly solvable
Dragon Hills
minor upgrade optimization across runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.