head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A narrative horror-thriller where atmosphere and light combat support the story.

Execution · Practiced Mastery
A grittier crime story where weighty driving and gunplay carry the experience.
Alan Wake Remastered leans Execution (Practiced Mastery); Grand Theft Auto IV leans Execution (Practiced Mastery).
Grand Theft Auto IV leans a little harder on execution, though the gap is small.
Alan Wake Remastered
light-and-shoot combat timing
Grand Theft Auto IV
Heavier driving and cover shooting reward control.
Grand Theft Auto IV leans a little harder on reads, though the gap is small.
Alan Wake Remastered
scripted enemies, no adaptation
Grand Theft Auto IV
Scripted AI, no adaptive opponent modeling.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake Remastered
enemy spawn placement varies
Grand Theft Auto IV
Minor mission variance.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake Remastered
resource management lightly solvable
Grand Theft Auto IV
Mission routing and weapon picks learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.