head to head
Alan Wake Remastered asks more than Hong Kong 97, and the gap is optimization.

Execution · Practiced Mastery
A narrative horror-thriller where atmosphere and light combat support the story.

Execution · Twitch Chaos
A notoriously broken shooter testing nothing but tolerance and basic bullet dodging.
Alan Wake Remastered leans Execution (Practiced Mastery); Hong Kong 97 leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake Remastered
light-and-shoot combat timing
Hong Kong 97
Dodging bullet spam with one-hit deaths is the only skill present
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake Remastered
scripted enemies, no adaptation
Hong Kong 97
Enemies spawn in mindless waves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake Remastered
enemy spawn placement varies
Hong Kong 97
Spawn patterns have slight randomness
Alan Wake Remastered leans clearly harder on optimization.
Alan Wake Remastered
resource management lightly solvable
Hong Kong 97
There is almost no system to optimise
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.