head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A narrative horror-thriller where atmosphere and light combat support the story.

Execution · Practiced Mastery
A remade survival-action game where resourcefulness against scripted threats defines the challenge.
Alan Wake Remastered leans Execution (Practiced Mastery); The Last of Us Part I leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake Remastered
light-and-shoot combat timing
The Last of Us Part I
stealth-combat needs aim and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake Remastered
scripted enemies, no adaptation
The Last of Us Part I
scripted infected/human AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake Remastered
enemy spawn placement varies
The Last of Us Part I
loot and encounter variation
The Last of Us Part I leans a little harder on optimization, though the gap is small.
Alan Wake Remastered
resource management lightly solvable
The Last of Us Part I
crafting and route planning matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.