head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A psychological action-horror story about a writer fighting darkness with a flashlight.

Optimization · Practiced Mastery
Solving fixed grab-hand puzzles between scripted chase scares.
Alan Wake leans Execution (Practiced Mastery); Poppy Playtime leans Optimization (Practiced Mastery).
Alan Wake leans a little harder on execution, though the gap is small.
Alan Wake
Flashlight-then-shoot timing and dodges
Poppy Playtime
GrabPack puzzles and chase sequences ask light dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Taken spawn on triggers, never adapt
Poppy Playtime
Toys follow scripted chase triggers, not minds
Poppy Playtime leans a little harder on variance, though the gap is small.
Alan Wake
Ambush placements surprise once
Poppy Playtime
First-time scares rely on unknown scripted events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alan Wake
Resource management and set encounters learnable
Poppy Playtime
Circuit puzzles have single fixed solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.