head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Mind & Math
A full-loot sandbox where open-world PvP reads and economic optimisation are equally essential to survive.

Optimization · Pure Optimization
Alternate-history RTS where economy management and build orders win wars.
Albion Online leans Optimization (Mind & Math); Command & Conquer: Red Alert leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Albion Online
Skill shot landing and kiting demand real mechanical precision
Command & Conquer: Red Alert
Micro and base management under time pressure
Albion Online leans a little harder on reads, though the gap is small.
Albion Online
Full-loot open-world PvP means every encounter reads real opponents
Command & Conquer: Red Alert
PvP skirmish rewards predicting enemy pushes
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Albion Online
Dungeon mob behaviour adds variance but converges with knowledge
Command & Conquer: Red Alert
Fog of war conceals army composition
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Albion Online
Gear loadout, fame farming routes, and market arbitrage are all solvable
Command & Conquer: Red Alert
Ore economy and build orders decide games
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.