head to head
Command & Conquer: Red Alert asks more than The Elder Scrolls V: Skyrim, and the gap is reads.

Optimization · Pure Optimization
Alternate-history RTS where economy management and build orders win wars.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Command & Conquer: Red Alert leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Command & Conquer: Red Alert leans clearly harder on execution.
Command & Conquer: Red Alert
Micro and base management under time pressure
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Command & Conquer: Red Alert leans clearly harder on reads.
Command & Conquer: Red Alert
PvP skirmish rewards predicting enemy pushes
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Command & Conquer: Red Alert leans a little harder on variance, though the gap is small.
Command & Conquer: Red Alert
Fog of war conceals army composition
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Command & Conquer: Red Alert leans a little harder on optimization, though the gap is small.
Command & Conquer: Red Alert
Ore economy and build orders decide games
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.