head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Mind & Math
A full-loot sandbox where open-world PvP reads and economic optimisation are equally essential to survive.

Optimization · Mind & Math
Economy and formation optimisation at huge scale against adapting human strategy.
Albion Online leans Optimization (Mind & Math); Cossacks: European Wars leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Albion Online
Skill shot landing and kiting demand real mechanical precision
Cossacks: European Wars
Managing thousands of units strains APM and attention
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Albion Online
Full-loot open-world PvP means every encounter reads real opponents
Cossacks: European Wars
Human opponents shift compositions and timing attacks
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Albion Online
Dungeon mob behaviour adds variance but converges with knowledge
Cossacks: European Wars
Map resources and scouting gaps hide information early
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Albion Online
Gear loadout, fame farming routes, and market arbitrage are all solvable
Cossacks: European Wars
Economy ratios, tech order and formation math dominate outcomes
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.