head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
A full-loot sandbox where open-world PvP reads and economic optimisation are equally essential to survive.

Optimization · Mind & Math
The pioneering sandbox MMORPG of player economies, housing, and open PvP.
Albion Online leans Optimization (Mind & Math); Ultima Online leans Optimization (Mind & Math).
Albion Online leans a little harder on execution, though the gap is small.
Albion Online
Skill shot landing and kiting demand real mechanical precision
Ultima Online
PvP timing and macro dexterity matter
Albion Online leans a little harder on reads, though the gap is small.
Albion Online
Full-loot open-world PvP means every encounter reads real opponents
Ultima Online
Player killers and traders adapt to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Albion Online
Dungeon mob behaviour adds variance but converges with knowledge
Ultima Online
Open-world encounters and loot uncertainty
Albion Online leans a little harder on optimization, though the gap is small.
Albion Online
Gear loadout, fame farming routes, and market arbitrage are all solvable
Ultima Online
Skill builds and the player economy reward system mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.