head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A hidden-object adventure about solving a fixed chain of puzzles and clues.

Optimization · Pure Optimization
The most mechanically varied Danganronpa trial system, wrapping a meta-narrative puzzle about fiction and truth.
Alchemy Mysteries: Prague Legends leans Optimization (Pure Optimization); Danganronpa V3: Killing Harmony leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alchemy Mysteries: Prague Legends
Point-and-click hidden-object hunting needs no twitch skill
Danganronpa V3: Killing Harmony
New Debate Scrum and other trial modes add mild timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alchemy Mysteries: Prague Legends
Solo - no adaptive opponent
Danganronpa V3: Killing Harmony
Culprits are predetermined; no adaptive deduction layer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alchemy Mysteries: Prague Legends
Object and clue locations hidden until found, then fixed
Danganronpa V3: Killing Harmony
Truth Bullets and hidden evidence shape trial uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alchemy Mysteries: Prague Legends
Solving the scripted puzzle and item chain drives progress
Danganronpa V3: Killing Harmony
Mastering all trial minigames and argument logic is the optimisable path
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.