head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A Hitman-style Cold War stealth game about a KGB assassin working sandboxed kill missions.

Optimization · Pure Optimization
A western stealth-tactics game solved by planning perfect takedown chains.
Alekhine's Gun leans Optimization (Pure Optimization); Desperados: Wanted Dead or Alive leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alekhine's Gun
Timing takedowns matters less than planning them
Desperados: Wanted Dead or Alive
Quick-action setups demand precise simultaneous timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alekhine's Gun
NPC routines are clockwork, never reactive learning
Desperados: Wanted Dead or Alive
Enemy view cones and patrols are fully scripted
Alekhine's Gun leans a little harder on variance, though the gap is small.
Alekhine's Gun
First visits hide patrol routines and disguise rules
Desperados: Wanted Dead or Alive
Layouts hidden only on first pass, then known
Desperados: Wanted Dead or Alive leans a little harder on optimization, though the gap is small.
Alekhine's Gun
Mapping routines and disguises reduces missions to solved puzzles
Desperados: Wanted Dead or Alive
Optimal takedown sequencing solves each western vignette
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.