head to head
Alex Kidd in Miracle WorldvsSuper Mario Maker
Alex Kidd in Miracle World leans Execution (Pure Mechanics); Super Mario Maker leans Execution (Pure Mechanics).
Alex Kidd in Miracle WorldSuper Mario Maker
Axis by axis
Execution7 vs 8
Super Mario Maker leans harder on execution: Community kaizo levels push platforming precision to extremes
Reads1 vs 0
Alex Kidd in Miracle World leans harder on reads: Janken bosses follow fixed sequences, not adaptation
Variance3 vs 3
Even - both lean on variance about the same.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

