Super Mario Maker cover art
Pure Mechanicsplatformer level creator

Super Mario Maker

Player-made platforming gauntlets where precision execution meets unseen level design.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION8 /10READS0 /10VARIANCE3 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    8/10

    Community kaizo levels push platforming precision to extremes

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Levels are static once built; nothing adapts

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Unknown user levels are hidden information until attempted

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    Mastering tool tech and level conventions is learnable

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2015
Developer
Nintendo EAD Software Development Group No.4
Franchise
Mario
Platforms
WiiU
Modes
Single player
IGDB critics
90/100
IGDB users
81/100
PlatformActionKids