head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A classic side-scrolling platformer following Aladdin through Agrabah and beyond.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.
Aladdin leans Execution (Pure Mechanics); Super Mario Maker leans Execution (Pure Mechanics).
Super Mario Maker leans a little harder on execution, though the gap is small.
Aladdin
Precise platforming jumps and sword-timing are demanding.
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
No adaptive opponent, fixed enemy patterns.
Super Mario Maker
Levels are static once built; nothing adapts
Super Mario Maker leans a little harder on variance, though the gap is small.
Aladdin
Some randomness in enemy placement and drops.
Super Mario Maker
Unknown user levels are hidden information until attempted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aladdin
Level routes are learnable but execution dominates.
Super Mario Maker
Mastering tool tech and level conventions is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.