head to head
Super Mario Maker asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Super Mario Maker leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Super Mario Maker leans a little harder on execution, though the gap is small.
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Maker
Levels are static once built; nothing adapts
Super Mario World
Scripted Koopas adapt to nothing
Super Mario Maker leans clearly harder on variance.
Super Mario Maker
Unknown user levels are hidden information until attempted
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Maker
Mastering tool tech and level conventions is learnable
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.