head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An explosively destructible run-and-gun starring parody action-movie heroes.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.
Broforce leans Execution (Pure Mechanics); Super Mario Maker leans Execution (Pure Mechanics).
Super Mario Maker leans a little harder on execution, though the gap is small.
Broforce
Run-and-gun reflexes amid constant explosions
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Enemies are dumb scripts
Super Mario Maker
Levels are static once built; nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Random bro assignments and destructible chaos shake runs
Super Mario Maker
Unknown user levels are hidden information until attempted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Knowing each bro's kit and level layouts helps
Super Mario Maker
Mastering tool tech and level conventions is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.