Super Mario Maker cover art

games like

Super Mario Maker

Super Mario Maker leans Execution (Pure Mechanics). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Platform - then ranked by cheat-test profile.

EXECUTION8 /10READS0 /10VARIANCE3 /10OPTIMIZATION4 /10

Like Super Mario Maker, but easier

Same cheat-test neighborhood, lower Execution demand - the hands aren't as punishing.

11 games like Super Mario Maker

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Broforce cover art
BroforcePure Mechanics · run-and-gun platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Run-and-gun reflexes amid constant explosions

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Aladdin cover art
AladdinPure Mechanics · platformer

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Precise platforming jumps and sword-timing are demanding.

full comparison →
Downwell cover art
DownwellPure Mechanics · vertical action roguelite

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 4) - Procedural wells and shop offers vary runs

full comparison →
Peak cover art
PeakPracticed Mastery · co-op climbing game

Both lean on reads about the same (0 vs 0). Biggest difference: execution (8 vs 7) - Stamina-managed grip timing - one slipped input drops the whole climb

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Clustertruck cover art
ClustertruckPure Mechanics · physics platformer

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 2) - Physics chaos makes truck piles unpredictable

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Hudson's Adventure Island cover art
Hudson's Adventure IslandPure Mechanics · platformer

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 2) - fruit/egg drops randomized

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Doom (1993) cover art
Doom (1993)Pure Mechanics · retro first-person shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (4 vs 5) - Level routing and resource management determine survival efficiency

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Doom II: Hell on Earth cover art
Doom II: Hell on EarthPure Mechanics · retro first-person shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (4 vs 5) - Learning enemy placement and resource routes reduces every encounter

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Quake II cover art
Quake IIPure Mechanics · retro first-person shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: optimization (4 vs 5) - Ammo and health economy tightly constrains routing through every level

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FlatOut 2 cover art
FlatOut 2Pure Mechanics · destruction racingcross-genre

Both lean on variance about the same (3 vs 3). Biggest difference: execution (8 vs 7) - High-speed control amid wrecks and ragdolls

full comparison →
Serious Sam: The First Encounter cover art
Serious Sam: The First EncounterPure Mechanics · arena wave shootercross-genre

Both lean on execution about the same (8 vs 8). Biggest difference: variance (3 vs 2) - Enemy placement is consistent across runs; no hidden information

full comparison →

Game details

Released
2015
Developer
Nintendo EAD Software Development Group No.4
Franchise
Mario
Platforms
WiiU
Modes
Single player
IGDB critics
90/100
IGDB users
81/100
PlatformActionKids