head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A punishing retro platformer where precise jump timing is everything.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.
Hudson's Adventure Island leans Execution (Pure Mechanics); Super Mario Maker leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hudson's Adventure Island
tight platform jumps, brutal timing windows
Super Mario Maker
Community kaizo levels push platforming precision to extremes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hudson's Adventure Island
fixed enemy patterns, no adaptation
Super Mario Maker
Levels are static once built; nothing adapts
Super Mario Maker leans a little harder on variance, though the gap is small.
Hudson's Adventure Island
fruit/egg drops randomized
Super Mario Maker
Unknown user levels are hidden information until attempted
Super Mario Maker leans a little harder on optimization, though the gap is small.
Hudson's Adventure Island
level route and skateboard memorization
Super Mario Maker
Mastering tool tech and level conventions is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.