head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
The bigger, faster sequel doubling down on chaotic crash physics and stunt minigames.

Execution · Pure Mechanics
Player-made platforming gauntlets where precision execution meets unseen level design.
FlatOut 2 leans Execution (Pure Mechanics); Super Mario Maker leans Execution (Pure Mechanics).
Super Mario Maker leans a little harder on execution, though the gap is small.
FlatOut 2
High-speed control amid wrecks and ragdolls
Super Mario Maker
Community kaizo levels push platforming precision to extremes
FlatOut 2 leans a little harder on reads, though the gap is small.
FlatOut 2
No adaptive opposition worth modeling
Super Mario Maker
Levels are static once built; nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
Crash physics and track debris vary every race
Super Mario Maker
Unknown user levels are hidden information until attempted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
FlatOut 2
Track knowledge and car tuning settle into routine
Super Mario Maker
Mastering tool tech and level conventions is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.