head to head
FlatOut 2 asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
The bigger, faster sequel doubling down on chaotic crash physics and stunt minigames.
DOOM (2016) leans Execution (Pure Mechanics); FlatOut 2 leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
FlatOut 2
High-speed control amid wrecks and ragdolls
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Demons scripted attack patterns.
FlatOut 2
No adaptive opposition worth modeling
FlatOut 2 leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
FlatOut 2
Crash physics and track debris vary every race
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
FlatOut 2
Track knowledge and car tuning settle into routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.