head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Variance · Light / Casual
A narrative thriller testing whether you can untangle scripted unreliable memories.

Variance · Light / Casual
A narrative horror experience testing curiosity more than any skill axis.
Alfred Hitchcock: Vertigo leans Variance (Light / Casual); MiSide leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alfred Hitchcock: Vertigo
Light interaction in a narrative framework
MiSide
Walking and minigames make light physical demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alfred Hitchcock: Vertigo
Characters follow a script, not your behaviour
MiSide
Mita is a scripted character, not an adaptive mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alfred Hitchcock: Vertigo
Unreliable memories hide the true sequence of events
MiSide
Story surprises are hidden only until experienced
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alfred Hitchcock: Vertigo
Cross-checking timelines is a fixed solvable puzzle
MiSide
Linear narrative with simple puzzles to step through
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.