head to head
Alice: Madness ReturnsvsForced
Alice: Madness Returns leans Execution (Practiced Mastery); Forced leans Execution (Practiced Mastery).
Alice: Madness ReturnsForced
Axis by axis
Execution5 vs 6
Forced leans harder on execution: Dodging arena hazards while controlling the orb demands coordination
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 6
Forced leans harder on optimization: Orb routing and team role assignments are puzzle solutions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

