Forced cover art

Forced

Co-op trials mixing hazard-dodging execution with orb-routing puzzle solutions.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION6 /10READS0 /10VARIANCE1 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    6/10

    Dodging arena hazards while controlling the orb demands coordination

  2. Reads

    cheat: Out-predict an adaptive opponent

    0/10

    Guardians and trash follow fixed scripted patterns

  3. Variance

    cheat: See what's hidden / map the RNG

    1/10

    Trials are deterministic and fully learnable

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Orb routing and team role assignments are puzzle solutions

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2013
Developer
BetaDwarf
Platforms
PS4, Linux, PC, Mac, DOS, WiiU, XONE
Modes
Single player, Multiplayer, Co-operative
IGDB critics
79/100
IGDB users
85/100
Role-playing (RPG)Hack and slash/Beat 'em upAdventureIndieAction