head to head
ForcedvsGod of War (2005)
Forced leans Execution (Practiced Mastery); God of War (2005) leans Execution (Practiced Mastery).
ForcedGod of War (2005)
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

