head to head
Alice: Madness ReturnsvsHyrule Warriors: Age of Calamity
Alice: Madness Returns leans Execution (Practiced Mastery); Hyrule Warriors: Age of Calamity leans Optimization (Practiced Mastery).
Alice: Madness ReturnsHyrule Warriors: Age of Calamity
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 6
Hyrule Warriors: Age of Calamity leans harder on optimization: Character builds, weapon fusion, and mission routing
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

