head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Macabre Wonderland platformer where Alice slices through her own broken psyche chapter by chapter.

Optimization · Practiced Mastery
Zelda-flavoured musou where one hero mows down armies across Calamity-era Hyrule.
Alice: Madness Returns leans Execution (Practiced Mastery); Hyrule Warriors: Age of Calamity leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Float-platforming and weapon-switch combat ask moderate precision
Hyrule Warriors: Age of Calamity
Combo timing, dodges, and flurry-rush windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Wonderland enemies attack on fixed tells
Hyrule Warriors: Age of Calamity
Enemy hordes are scripted, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alice: Madness Returns
Hidden collectibles are one-time discoveries
Hyrule Warriors: Age of Calamity
Minor drop randomness only
Hyrule Warriors: Age of Calamity leans a little harder on optimization, though the gap is small.
Alice: Madness Returns
Weapon upgrades and enemy counters are quickly mapped
Hyrule Warriors: Age of Calamity
Character builds, weapon fusion, and mission routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.