head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Arcade reflex shooting under timers with memorisable rescue routes.

Execution · Pure Mechanics
A rhythm racer that turns any music file into a reflex puzzle track.
Alien Syndrome leans Execution (Pure Mechanics); Audiosurf leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Syndrome
Dodging swarms under a bomb timer is pure arcade reflex
Audiosurf
Lane-switching to the beat tests reaction speed.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Syndrome
Aliens swarm on fixed spawn logic
Audiosurf
No opponent.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Syndrome
Hostage and weapon spots are unknown until learned
Audiosurf
Track generated from song, then fixed.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alien Syndrome
Routes to hostages and boss patterns are fully mappable
Audiosurf
Block-matching color strategy learnable per song.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.