head to head
AlienationvsHalf-Life
Alienation leans Execution (Practiced Mastery); Half-Life leans Execution (Practiced Mastery).
AlienationHalf-Life
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Alienation leans harder on variance: Random loot cores and weapon rolls.
Optimization5 vs 6
Half-Life leans harder on optimization: Resource routing and encounter knowledge for speedruns
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

