head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A twin-stick looter shooter blending Housemarque arcade reflexes with a loot-grind build layer.

Execution · Practiced Mastery
Landmark scripted FPS following Gordon Freeman through the Black Mesa disaster.
Alienation leans Execution (Practiced Mastery); Half-Life leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alienation
Twin-stick aim and dodge under heavy swarm pressure.
Half-Life
Combat aim and infamous platforming sections
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alienation
Alien hordes never adapt.
Half-Life
Marines flank by script, not by modelling you
Alienation leans a little harder on variance, though the gap is small.
Alienation
Random loot cores and weapon rolls.
Half-Life
Set pieces surprise only on first run
Half-Life leans a little harder on optimization, though the gap is small.
Alienation
Build and core-socketing choices scale the endgame.
Half-Life
Resource routing and encounter knowledge for speedruns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.