head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Co-op horde shooting that tests aim plus class-build and choke-point planning.

Execution · Practiced Mastery
A grim 2D action metroidvania steeped in religious horror.
Aliens: Fireteam Elite leans Execution (Practiced Mastery); Blasphemous leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens: Fireteam Elite
Holding aim on swarming xenomorphs is the core demand
Blasphemous
Punishing 2D combat and platforming
Blasphemous leans a little harder on reads, though the gap is small.
Aliens: Fireteam Elite
Horde AI rushes on scripts, never modelling the squad
Blasphemous
Scripted bosses
Aliens: Fireteam Elite leans a little harder on variance, though the gap is small.
Aliens: Fireteam Elite
Spawn mixes vary mildly between runs
Blasphemous
Static world
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Aliens: Fireteam Elite
Class builds, perk synergies and choke-point setups are solvable
Blasphemous
Rosary bead builds and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.