head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
Arcade wrestling testing reversal timing and light opponent prediction.

Execution · Competitive PvP
Reversal-timing duels where humans bait each other inside scripted spectacle.
All Elite Wrestling: Fight Forever leans Execution (Competitive PvP); WWE SmackDown vs. Raw 2011 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Combo timing and reversal windows ask for decent hands
WWE SmackDown vs. Raw 2011
Reversal timing windows reward practiced reactions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Human opponents bait reversals and vary attack rhythm
WWE SmackDown vs. Raw 2011
Versus humans, reversal baiting becomes a guessing duel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Weapon spawns and momentum swings add light chaos
WWE SmackDown vs. Raw 2011
Momentum swings and AI quirks add mild chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
All Elite Wrestling: Fight Forever
Move-set knowledge and meter management are learnable
WWE SmackDown vs. Raw 2011
Move sets, match types and creation systems are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.