head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A top-down shmup testing dodging and aiming against memorizable bullet patterns.

Execution · Pure Mechanics
A more combat-forward sequel with sharper platforming demands.
Alltynex Second leans Execution (Pure Mechanics); Ori and the Will of the Wisps leans Execution (Pure Mechanics).
Alltynex Second leans a little harder on execution, though the gap is small.
Alltynex Second
Bullet-hell dodging and aiming are the whole skill
Ori and the Will of the Wisps
Combat plus escape chases demand tight inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alltynex Second
Bosses are fixed patterns, not adaptive
Ori and the Will of the Wisps
Scripted bosses, no human opponent
Alltynex Second leans a little harder on variance, though the gap is small.
Alltynex Second
Patterns memorizable, little true randomness
Ori and the Will of the Wisps
Deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alltynex Second
Learning safe routes and sword timing optimizes survival
Ori and the Will of the Wisps
Shard loadouts and weapon choice tune playstyle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.