head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
An espionage RPG where dialogue stances and skill builds reshape a branching spy story.

Optimization · Pure Optimization
A timing-flavoured turn-based RPG where party builds and learned attack patterns decide fights.
Alpha Protocol leans Optimization (Pure Optimization); Mario & Luigi: Paper Jam leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alpha Protocol
Serviceable third-person shooting and stealth
Mario & Luigi: Paper Jam
Timed action commands reward but never gate progress
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alpha Protocol
Dialogue reactions scripted to stances
Mario & Luigi: Paper Jam
Enemy attacks are scripted tells, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alpha Protocol
Reputation consequences hidden first time
Mario & Luigi: Paper Jam
Minor drop and damage rolls inside fixed encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alpha Protocol
Skill builds and dialogue routing very solvable
Mario & Luigi: Paper Jam
Gear, badge and turn-order planning carries every fight
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.