head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
An espionage RPG where dialogue stances and skill builds reshape a branching spy story.

Optimization · Pure Optimization
Planning stealth routes around fully mappable guard patterns.
Alpha Protocol leans Optimization (Pure Optimization); Thief leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alpha Protocol
Serviceable third-person shooting and stealth
Thief
Movement timing matters but shadows forgive imprecision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alpha Protocol
Dialogue reactions scripted to stances
Thief
Guards patrol fixed routes with mappable vision cones
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alpha Protocol
Reputation consequences hidden first time
Thief
Patrol layouts are scripted-but-unknown on first entry
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alpha Protocol
Skill builds and dialogue routing very solvable
Thief
Route planning around guard patterns is the whole game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.