head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Twitch Chaos
A serene endless snowboarder about chaining backflips down procedurally generated slopes.

Execution · Twitch Chaos
An endless runner testing swipe reflexes against procedurally generated obstacle streams.
Alto's Adventure leans Execution (Twitch Chaos); Subway Surfers leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Alto's Adventure
One-touch trick timing and landings
Subway Surfers
Swipe reaction speed at increasing pace is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Alto's Adventure
No opponents
Subway Surfers
No opponent - just oncoming obstacles
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Alto's Adventure
Procedural terrain keeps runs unpredictable
Subway Surfers
Procedural track segments keep each run unseen ahead
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Alto's Adventure
Goal checklist and combo logic shallow
Subway Surfers
Powerup upgrades matter little beyond reflex play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.