head to head
American ConquestvsStar Wars: The Old Republic
American Conquest leans Optimization (Pure Optimization); Star Wars: The Old Republic leans Optimization (Practiced Mastery).
American ConquestStar Wars: The Old Republic
Axis by axis
Execution4 vs 5
Star Wars: The Old Republic leans harder on execution: Operation combat has moderate GCD management and positional demands
Reads4 vs 3
American Conquest leans harder on reads: Human opponents in multiplayer can feint and adapt
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

