head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A dark platformer testing moderate jump and combat execution through fixed levels.

Execution · Practiced Mastery
A cinematic platformer testing traversal timing through fixed environmental puzzles.
American McGee's Alice leans Execution (Practiced Mastery); Deadlight leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
American McGee's Alice
Floaty platforming and weapon timing need moderate precision
Deadlight
Jump and vault timing under pursuit needs precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
American McGee's Alice
Wonderland enemies follow fixed scripts
Deadlight
Shadows mob on simple fixed triggers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
American McGee's Alice
Levels are fixed once explored
Deadlight
Linear cinematic levels with nothing random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
American McGee's Alice
Weapon selection per enemy and learned jump routes
Deadlight
Learning trap layouts and zombie luring solves each screen
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.