head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A dark platformer testing moderate jump and combat execution through fixed levels.

Execution · Practiced Mastery
A stealth platformer spin-off testing timing minigames and scripted guard avoidance.
American McGee's Alice leans Execution (Practiced Mastery); Secret Agent Clank leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
American McGee's Alice
Floaty platforming and weapon timing need moderate precision
Secret Agent Clank
Stealth timing and rhythm minigames need moderate precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
American McGee's Alice
Wonderland enemies follow fixed scripts
Secret Agent Clank
Guards patrol on fixed scripted loops
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
American McGee's Alice
Levels are fixed once explored
Secret Agent Clank
Levels are fixed with few surprises
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
American McGee's Alice
Weapon selection per enemy and learned jump routes
Secret Agent Clank
Gadget choices and stealth routes add light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.