head to head
Neither is simply harder - they are hard in different places. Amnesia: The Bunker demands more execution; Baldur's Gate 3 demands more optimization.

Variance · Systems & Chaos
A semi-roguelike horror game where randomised resources and persistent noise create genuine variance around learnable systems.

Optimization · Systems & Chaos
A D&D CRPG where build optimization and dice variance dominate every encounter.
Amnesia: The Bunker leans Variance (Systems & Chaos); Baldur's Gate 3 leans Optimization (Systems & Chaos).
Amnesia: The Bunker leans clearly harder on execution.
Amnesia: The Bunker
Tense stealth and limited firearm use raise the execution bar
Baldur's Gate 3
Turn-based; no input dexterity.
Baldur's Gate 3 leans a little harder on reads, though the gap is small.
Amnesia: The Bunker
The creature reacts to noise but follows proximity rules, not player modelling
Baldur's Gate 3
Companions/enemies scripted, not adaptive to player modeling.
Baldur's Gate 3 leans a little harder on variance, though the gap is small.
Amnesia: The Bunker
Randomised item placement each run and creature patrol timing add real uncertainty
Baldur's Gate 3
Dice rolls, hidden checks, encounter RNG everywhere.
Baldur's Gate 3 leans clearly harder on optimization.
Amnesia: The Bunker
Resource planning, generator timing and noise management are learnable systems
Baldur's Gate 3
Builds, party comp, action economy fully solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.