head to head
Borderlands 2 asks more than Amnesia: The Bunker, and the gap is optimization.

Variance · Systems & Chaos
A semi-roguelike horror game where randomised resources and persistent noise create genuine variance around learnable systems.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.
Amnesia: The Bunker leans Variance (Systems & Chaos); Borderlands 2 leans Optimization (Systems & Chaos).
Borderlands 2 leans a little harder on execution, though the gap is small.
Amnesia: The Bunker
Tense stealth and limited firearm use raise the execution bar
Borderlands 2
Aim matters but generous hit feel
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Bunker
The creature reacts to noise but follows proximity rules, not player modelling
Borderlands 2
Enemies are scripted loot fodder
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Bunker
Randomised item placement each run and creature patrol timing add real uncertainty
Borderlands 2
Procedurally generated weapon drops vary
Borderlands 2 leans clearly harder on optimization.
Amnesia: The Bunker
Resource planning, generator timing and noise management are learnable systems
Borderlands 2
Skill trees and gear math heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.