head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Light / Casual
A first-person horror about exploring a haunted Prussian castle.

Execution · Light / Casual
A narrative ride that tests little beyond light rhythm timing and attention.
Amnesia: The Dark Descent leans Optimization (Light / Casual); Road 96: Mile 0 leans Execution (Light / Casual).
Road 96: Mile 0 leans a little harder on execution, though the gap is small.
Amnesia: The Dark Descent
Stealth and hiding, low demand.
Road 96: Mile 0
Rhythm-ride skating sequences need modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Dark Descent
Monsters follow scripted patrols.
Road 96: Mile 0
Solo narrative - nothing adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Amnesia: The Dark Descent
Minor encounter variation.
Road 96: Mile 0
Story beats are fixed once seen
Amnesia: The Dark Descent leans a little harder on optimization, though the gap is small.
Amnesia: The Dark Descent
Oil and sanity management is shallow.
Road 96: Mile 0
Light choice and collectible layer, nothing to solve deeply
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.