head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Light / Casual
A relaxed hidden-object hunt for cats with no pressure of any kind.

Variance · Light / Casual
An interactive story that tests emotional choice, not skill.
An Arcade Full of Cats leans Optimization (Light / Casual); The Walking Dead leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
An Arcade Full of Cats
Clicking cats requires only patience
The Walking Dead
Quick-time prompts are forgiving and rarely fail the story
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
An Arcade Full of Cats
Nothing opposes you
The Walking Dead
No opponent - characters follow the script
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
An Arcade Full of Cats
Hidden cats are unknown until found, then done
The Walking Dead
Branch outcomes are hidden on a first playthrough only
An Arcade Full of Cats leans a little harder on optimization, though the gap is small.
An Arcade Full of Cats
Systematic scene-scanning is the only technique
The Walking Dead
Choices barely gate progress; nothing meaningful to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.