head to head
Ancestors: The Humankind OdysseyvsDiablo IV
Ancestors: The Humankind Odyssey leans Optimization (Systems & Chaos); Diablo IV leans Optimization (Systems & Chaos).
Ancestors: The Humankind OdysseyDiablo IV
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
Diablo IV leans harder on variance: Loot rolls, affixes, and uniques drive every session.
Optimization7 vs 8
Diablo IV leans harder on optimization: Paragon, aspects, and damage buckets are solvable theorycraft.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

