head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Coordinating world rotation with jumps to solve fixed physics puzzles.

Optimization · Practiced Mastery
Acrobatic puzzle-platformer where rewinding time turns every fatal mistake into a do-over.
And Yet It Moves leans Execution (Practiced Mastery); Prince of Persia: The Sands of Time leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
And Yet It Moves
Rotating mid-jump demands coordinated timing
Prince of Persia: The Sands of Time
Acrobatic platforming chains need timing; rewind softens failure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
And Yet It Moves
No opponent in the paper world
Prince of Persia: The Sands of Time
Sand creatures attack on fixed cues
Prince of Persia: The Sands of Time leans a little harder on variance, though the gap is small.
And Yet It Moves
Levels are entirely fixed
Prince of Persia: The Sands of Time
Rewind power removes most consequence of surprise
Prince of Persia: The Sands of Time leans a little harder on optimization, though the gap is small.
And Yet It Moves
Working out which rotation sequence solves each section
Prince of Persia: The Sands of Time
Route reading and dagger resource management solve each room
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.